What kind of animator are you?



Issue #96 | April 26th, 2026

Hey Reader 👋

Okay, so quick confession before we get into this week's issue.

If you've been reading this newsletter for a while, you probably have a pretty good sense of how insane my daily life is right now. Between the Freelancing for Animators community, client work, the baby, the house renovation, and everything else in between… there's genuinely no room for anything else.

And yet.

You probably guessed something's up. I found a little sliver of time for something that makes me feel so alive. And if you know me at all, you already know where this is going.

It's music. 🎹

Music is my first love. It will always be my first love.

Here's the problem. My calendar is packed. Like, packed packed. I could maybe allocate one or two hours a week to music… but here's the thing, and I've talked about this with Claude, with friends, with myself in the shower, music is an addiction for me. The more I do it, the more I want it. One hour becomes two. Two becomes four. And before I know it, it's eating into everything else.

So a sane person would say, okay, don't go there right now.

And yet here I am. Going there.

The studio is coming.

Soon, I'll have a little studio in the house. Everything built around my MacBook Pro. I make music almost entirely in the box, so that's really all I need.

I've been using Logic for years but never really efficiently. I've always been drawn to Pro Tools. I want the same feeling I have with After Effects or Maya, where the friction between idea and execution is basically zero. You have an idea, you launch the thing, you record, you're in.

So that's what I'm doing this week. Installing Pro Tools. Setting up plugins. Getting the whole thing so deeply learned that when I do sit down, I don't waste a single minute fighting the software.

It started with that Charlie Puth video I shared last week. That was the spark.

And here's the thing I realized this week.

I think I've been animating exactly the way I play music.

Let me explain. I'm not a super technical animator. I don't have a giant bag of tools. I don't sit down and think okay, three frames here, four frames anticipation, ease-out of six… I mostly trust my eyes. My gut. The feedback I'm getting from the shot.

I'm a guitar player. Started early with Satriani, Steve Vai, that kind of complex stuff. I know how to read and write music, but I never really enjoyed it. I trust my ear way more than the page.

And over 25 years of animating, I've met so many different kinds of animators. I'll never forget this one guy, brilliant, technical, knew every tool. He once explained to me with an actual mathematical equation how to make a quadruped walk. It kind of frightened me. He lost me after three minutes. 😅

I'm just not that person. I've spent my whole life trusting my feelings, acting on them, and as soon as I started creating, animation, music, whatever, I kept doing the same thing. My eyes are super trained from all the years. But every shot still feels like I'm starting from scratch. No prerequisites. Just looking at the thing and letting my gut take over.

And somehow… it works. Every time.

So here's my question for you this week:

What kind of animator are you?

Are you the person with a thousand little tricks and recipes you apply left and right? Or are you the naive type who starts every shot from zero and just follows their gut?

I'd genuinely love to know. Hit reply.

Alright. Let's get into this week's issue. 🔥


The Spotlight

Okay, confession time… I've scrolled past the thumbnail for Tales from the Multiverse probably a hundred times over the years. The look never really pulled me in. It felt too comedic, too cartoon-y, and honestly, that's not usually what I share here or what touches me deeply.

But this week I finally clicked. And I'm glad I did.

video preview

The premise is simple and genius: God is just a guy behind a computer, beta-testing a piece of software called the Multiverse. He hands the keys to humans and, well… dinosaurs happen. Stupid shit happens. Everything goes sideways. Good thing God has a reset button.

That's basically the whole film. And it works.

The animation is where this thing really sings.

It's that classic Gobelins energy, you know the one. Ultra squash and stretch, huge anticipation, wild overshoots, blinks so fast and exaggerated they become their own joke. The kind of animation my former students at Gobelins were doing back in the day. Total comedic timing, total commitment to the gag. Every pose lands, every beat hits.

The character design made me laugh too. They almost read as 2D. The faces have both eyes on the same side of the head, like flat graphic shapes that somehow got extruded into 3D. And those big open mouths silhouette… it reminded me instantly of Luca from Pixar. Same kind of playful, graphic, confident shape language.

Honest take?

This isn't the kind of film I'd normally put in The Spotlight. It's not dramatic, it's not experimental, it's not trying to wreck you emotionally. It's just… fun. Genuinely funny. The kind of thing you can actually show your kids without having to explain why the main character is crying for seven minutes straight.

And sometimes that's exactly what you need. A break from the heavy stuff. A reminder that animation is also allowed to just be playful and silly and ridiculously well-crafted all at once.

Enjoy this one. 😊

🎬 Credits

Directors: Magnus Møller, Mette Tange, Peter Smith
Production: Tumblehead
Script: Magnus Igland Møller
Art Director: Mette Tange
Concept: Magnus Møller, Tobias Orderud, Stephy Coffey
Color Key: Yuriko Oto, Tobias Orderud
3D Layout: Jean-Baptiste Escary, Claire Eyhe, Mette Tange, Dylan Reid, Mike Feil, Benoit Gautier, Adam Lawter, Kelly Wavter, Peter Smith Set Modeling: Astrid Brix Torø, Magnus Igland Møller
3D Modeling: Massimilano Lai, Joy Tien, Jacobo Piccini
3D Animation: Srinivasan S, Kevin Nguyen, Mike Feil, Dylan Reed, Brendan Body, Benoit Gautier, Miurica Valery, Adam Lawter, Shawn Lee, Mie Pedersen, Régis Marion Editing & Producer: Peter Smith
Sound: Thomas Richard Christensen, Upright Music
Distribution: Miyu Distribution


The Job Fair

  • Blender 3D Animator (Freelance) - XLR8 Studio · Remote (Global)
    12-month ongoing project pipeline for Blender animators. High-volume backend work with a transparent per-minute payout structure. Full-time or part-time, flexible. Solid fit if you want consistent workload without chasing new clients every month. Posted: April 22, 2026.
  • Storyboard & Animatics Artist - Chakrra LLC · Remote
    Two-month contract for a cinematic-minded storyboard and animatics artist. Toon Boom Storyboard Pro preferred, strong film grammar required. Great gig if you love shot staging, camera logic, and translating scripts into visuals. Posted: April 19, 2026.
  • Senior 3D Animator - Wingingstones Animation Studio · Remote
    Senior 3D animator role (6+ years experience) for an animated series and a feature film. Full-time remote, character performance focus. Russian language is a plus but not required. This one is for veterans who want to sink their teeth into real acting shots. Posted: April 16, 2026.

The Random Stuff

🎤 Charlie Puth on The Person Who Believed In Me

Charlie Puth just dropped his new album Whatever's Clever! and I watched an interview with him this week that completely caught me off guard. It's from a podcast called The Person Who Believed In Me, hosted by David Begnaud, and honestly I was moved. I related way more to Charlie than I expected.

But the thing that really got me was the interviewer. I didn't know David Begnaud before this, but he has this vibe. Deep voice, intense eyes, that kind of psychoanalyst energy that just pulls you in. He doesn't push, he doesn't interrupt, he just sits with you and somehow that makes the artist open up in a way you rarely see.

video preview

Even if you're not a Charlie Puth fan, just watching someone being that open in an interview is kind of a masterclass. Vulnerability is hard. Doing it on camera is harder. Doing it well enough that someone halfway across the world feels it too is something else entirely. Check it out.. If music production is your thing on the side, you've been warned. 😅


🛠️ Claude Design

You know how hard I've been leaning on Claude lately. Well, Anthropic just dropped Claude Design and it looks like a serious level-up in the AI design space.

I haven't tried it yet, but from what I've read it's basically an AI for generating prototypes, websites, pitch decks, one-pagers, branding mockups. You describe what you want, it builds a first version, and then you refine it with conversation, inline edits, or sliders. You can even export directly to Canva and keep tweaking there.

video preview

It's clearly not built for our world. This isn't for production animation, not for character design, not for the stuff we do. It's more about branding, logos, landing pages, decks. But I think it's worth a look just to see where the AI design space is heading. The direction is pretty obvious: if you're a solo founder, a PM, or a freelancer juggling branding work on the side, tools like this are about to reshape how you work. Worth a peek.


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Forward this to one person who'd love it.
That's how we grow this thing. One animator at a time. 🥰

Philippe Duvin
Founder, Animator NOW

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The Animation Sunday

A weekly newsletter for animators who want to stay sharp. One short film. Three fresh jobs. The tools, films and rants I'm into this week. Plus honest notes from 25 years of freelancing in animation. Every Sunday, 1pm Paris time.

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